Good news ! 

My project "River Side" has been awarded on the great 3DTotal site.

See the 3DTotal publication here.

 

3DTotal also asked me to write a making of for this project, you may discover it here.

See all the images here

 

 

 

Bored by doing archviz I decided to start a new series called "Cyber Destiny" including some bot characters which should be familiar for some of you. Nothing special to say, the title should say everything about the story.


As usual everything has been modeled with Blender
Rendered using Blender to Octane integrated plugin with direct lighting diffuse mode
The first image was rendered in 3840x2400 in about 8 hours

See all the images here

 

Another good news !

 

My project "Cyber Destiny" has been awarded on the great 3DTotal site.

See the 3DTotal publication here.

 

 

 

This is the first project I made using the new and very promising version of Octane fully integrated into Blender (Still in beta).

I recently discovered on the net some very impressive images about the decline of Detroit, very sad but very strong and inspiring. I was really fascinated by some shot series probably well known by some of you, with wonderful buildings witness of a very thriving period.

Those images inspired me for a new project where once again the texturing would be one of the biggest challenge considering the CUDA limitation of 64 RGB textures and 32 BW textures. I used several reference photos to set up the scene.

Firstly I rendered the image in color and finally decided to go for a high desaturated version with some residual color spots to get something stronger.

I used two GTX580 for the rendering in 3840x2200, the final image is downsized in 1920x1100.
As often I made one shot with sun light and another one with HDR lighting and mixed them.
Rendering time for the sun shot was about 20 min with the pathtrace mode about 40 min for the HDR one.

See all the images here

 

This is a project I started some times ago, one more long time "work in progress" that I decided to punctuate with an endpoint.

After making some cleaning in my now very old painting material, I remembered some very great inspirational moments before I switched to CG. I had the idea to place a painting desk in the middle of the loft.

Everything was modeled with Blender and rendered with Octane.
I mainly used the DL 4 mode for the HDR image, DL 3 mode for the sun one and as usual I mixed them to get a more natural result.

See all the images here

 

Sometimes I ask myself why I spend so much time on doing so many personal projects and sometimes I get encouraging answers.

My Alpha Rest Room has been published in the last november issue of 3D World magazine and this helps to proceed on working for nothing else than some satisfaction.

 

Hi,

Here is another personal project I did to illustrate some new furniture I recently modeled.

Just had some fun creating a decorative environment based on numbers and letters.

I used Blender 2.63 for the modeling and Octane Beta 301 for rendering on 2 GTX580 3GB

 

See all the images here

After playing around with the new Octane instances feature (Octane Beta 301) I decided to revisit my for ever unfinished "Green houses" scene I started some month ago.

Well I wouldn't say it was simple, a very huge work to export all the scatter files, to import them and organize all that stuff in a messy huge node graph but the result is quite satisfying. I also had to work a lot to get everything fitting in the limit of 64 color textures and 32 monochrome ones avoiding the repetition feeliing.

Assuming the scene with the instances has about 15 million poly the rendering time is quite acceptable (less than 1h), but I mainly used the direct lighting mode.

Modeled with Blender 2.63 and rendered with Octane Beta 301 on 2 GTX580 3GB

See all the images here

Ce projet consiste en une scène externe modélisée avec Blender et calculée avec le moteur Indigo 1.07. Au travers de ces images je souhaitais mettre l'accent sur les barques traditionnellement utilisées par les pêcheurs du lac de Bolsena au centre de l'Italie. Bien qu'aucune autre méthode de pêche ne se soit implantée sur le lac de Bolsena, cette dernière disparaît progressivement et les produits lacustres tendent dès lors à se raréfier au profit de produits issus de la pêche intensive en mer, ce qui n'est pas sans conséquence sur le prix du corégone, de la perche ou du brochet.

 

 

Les pêcheurs qui subsistent utilisent encore ces barques pour la pose et le retrait des filets mais leur production est relativement faible et le produit de la pêche est destiné à une consommation personnelle ou à alimenter les restaurants locaux. Certains pêcheurs ont ouvert des restaurants à même la plage et les places sont très convoitées pour déguster des produits pêchés le jour même.